So basically he should be as tough as he is in Fallout 3 with Broken Steel as far as I can tell - and with it he can be killed on lower levels but gains a lot of health when leveling up so he ends up being able to face Deathclaw Matriarchs without being killed.īut now my char is Lvl 10 and Dogmeat is killed after a couple of seconds when facing a single Raider. TTW carries the changes made to him in Broken Steel and ups his max level to 50. What makes it a bit odd is that I see nothing in FNVEdit that could explain it. Or 'dies' rather as I have him set as essential, but it's no fun and makes him useless as a follower. I have a somewhat odd issue in my current first TTW game, in which I'm also using Project Nevada, namely that Dogmeat dies almost instantly in fights.