However, unlike the Choose Your Own Adventure books (and the Choose Your Own Adventure game), your consequences are (usually) less arbitrary, and there’s a full and satisfying game included. Similar to Choose Your Own Adventure, players make choices, attempt skill checks, and receive the consequences of their choices. The 7th Continent is based on the concept of the Fighting Fantasy series of books. Look at those unassuming card files, just waiting to reveal their secrets. Also, this review is based on solitaire plays only (it plays cooperatively at higher counts), and I have included the What Goes Up Must Come Down expansion, and all its content, into my games. Still, for those who wish to retain an entirely blank slate about the continent, you might want to move along. Note: There are no specific spoilers in this review, but I do talk in general terms of things that might happen on the continent (none of them all that spoilery). But every once in a while, a thematic game will get its hooks in me.Īnd the 7th Continent has its hooks in me. My attempts to short-change theme are legendary in my lunch games group at work.